On 2009-04-17, David Berg wrote:
Thanks for the links, Vincent.
Ralph and Tim, yeah, even without much riding on it, there will be disagreements, and you'd better have some way of resolving those. In my experience this is quite easy with clearly established authorities and shared judgment criteria. (For example, "The GM decides, based on realism," seems to work fine for groups whose players want a character POV and prioritize realism.) Have you guys experienced something different, or just played too much with undefined/unarticulaed/unshared authorities and principles?
Jim, good point. Having all the PCs together and collaborating is a big deal for me.