On 2009-04-18, Marco wrote:
Re: Some game designers.
We're certainly taking a stab at it—but even with our approach (and throwing resources at the problem) we know we can't get it right everywhere. For everyone. Which is fine: that's why there's a GM—as noted here (even if a somewhat traditional game answers most questions it needn't always answer all of them).
But regardless, this post (and the other arrow posts) are to my read pretty much dead on. Having a missing/weak arrow will likely, at some point, result in someone suffering a legitimate discontinuity between what happens in the game and what they think should happen.