anyway.



thread: 2009-04-16 : GM fiat put to work for the good

On 2009-04-20, Vincent wrote:

BG Josh:
"We also see the common bit of text in RPG books (paraphrased)'Lie, cheat and make stuff up and hope the players enjoy it.'

"In a 'good' game this would be unnecessary, because the game will be fun, no matter how the random elements fall?"

I for one take this as a baseline guiding principle for my design work. I wouldn't publish a game that could be ruined by how the dice fall.



 

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