On 2009-04-20, Vincent wrote:
"We also see the common bit of text in RPG books (paraphrased)'Lie, cheat and make stuff up and hope the players enjoy it.'
"In a 'good' game this would be unnecessary, because the game will be fun, no matter how the random elements fall?"
I for one take this as a baseline guiding principle for my design work. I wouldn't publish a game that could be ruined by how the dice fall.