anyway.



thread: 2009-04-10 : A Moment of Judgment

On 2009-04-24, Christian Griffen wrote:

Wow, I'm really late to this one.  I just wanted to point out that one can give players choices in judgment moments as well, which alleviates some of the issues.  You CAN do this in In A Wicked Age (through negotiation—accept the other player's judgment of how the situation turns out or take mechanical consequences); you FREQUENTLY do this in Polaris (through the key phrases—accept the other player's judged consequences of your actions or roll for the outcome); and you CONSISTENTLY do this in Beast Hunters (through the player's ability to take the GM's judgment of maneuvers or roll dice instead).



 

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