On 2009-04-27, Moreno R. wrote:
I played too little "Shock" to be able to talk about it, but I would be interested in your take on it, seeing that I would like to play it more in the future. And my group experienced some different problem with IAWA (but maybe they are two faces of the same problem, so I am waiting for your comments on IAWA too).
The two games where I noticed more the "lack of a meaningful SIS" problems were 3:16 and Contenders. I have read some actual play threads about both games full of detailed and colored narrative, but both games need a very strict "discipline" from the players, a dedication on building and caring about a coherent SIS that has really little impact on the rest of the game, that my group simply lack. After a difficult start we ended playing both games almost as boardgames.
Keeping the symmetry you talked about, these games need a discipline from the players that mirror the one you had when you continued to keep the Ars Magica player's sheet up to date.
(by the way, do you still have the old post you made on the Ars Magica mailing list? I searched for them bit I never found them...)