On 2009-04-27, Vincent wrote:
Oh hey, everybody, some required reading for this thread: Emily's old but still-definitive post about freeform reward mechanisms over at Story Games.
So Moreno: In a Wicked Age and Shock: are (no surprise) pretty similar in this regard. There are some places where you're supposed to follow the fiction with the mechanics - choosing forms in the Wicked Age, using Minutae in Shock: - but unless you adopt it as a discipline, you can gloss the fiction over in practice. In both games, the rules outside of resolution are much more fiction-responsive than are the resolution rules in immediate particular.
Shock: has the advantage of naming stakes, which are in its case strongly fiction-responsive. (Not in every case.) The Wicked Age has the advantage of a GM, which works out just right if that person already knows how to make it work.