On 2009-04-27, Moreno R. wrote:
Talking again about the two games that caused the most detachment from the SIS (the SIS, not "the fiction") for us, I noticed that they both were Ronnie winner from the exact same month: September 2005.
Taking as a given that game design in a community is always subject to movements and waves (or fads)... what happened in that period to devalued mechanics that "follow the fiction" against mechanics that dictates the fiction?
P.S.: @Valamir: I don't think you are saying something very different from what was already said: I used the word "discipline", you used "trained your imagination". In both cases is something that you have to work to learn, not something that would came naturally.