anyway.



thread: 2009-04-27 : Dice & Cloud: a Symmetry

On 2009-04-27, Moreno R. wrote:

Talking again about the two games that caused the most detachment from the SIS (the SIS, not "the fiction") for us, I noticed that they both were Ronnie winner from the exact same month: September 2005.

Taking as a given that game design in a community is always subject to movements and waves (or fads)...  what happened in that period to devalued mechanics that "follow the fiction" against mechanics that dictates the fiction?

P.S.: @Valamir: I don't think you are saying something very different from what was already said: I used the word "discipline", you used "trained your imagination". In both cases is something that you have to work to learn, not something that would came naturally.



 

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