On 2009-04-27, Weeks wrote:
Yeah! Thanks for writing this up. This thing has been happening in my games with indie-MN recently where it feels kind of like playing a board game. We do all the rules right and it's hit or miss whether the narrative was worth a shit. 3:16 was most recent and IaWA right before that. I keep being disappointed that we're playing wrong—which is right, but it's nice to identify the natural phenomenon and work against it.