anyway.



thread: 2009-04-27 : Dice & Cloud: a Symmetry

On 2009-04-27, Weeks wrote:

Yeah!  Thanks for writing this up.  This thing has been happening in my games with indie-MN recently where it feels kind of like playing a board game.  We do all the rules right and it's hit or miss whether the narrative was worth a shit.  3:16 was most recent and IaWA right before that.  I keep being disappointed that we're playing wrong—which is right, but it's nice to identify the natural phenomenon and work against it.



 

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