On 2009-04-27, Callan wrote:
I was a contributor in that forge thread, and as I see it, it was like this
Player "Hmm, I don't care much about the fiction - I'm just going to follow this procedure, adding up numbers, rolling the dice it says to roll, etc"
GM/Frank "Damn this easy to follow procedure, THAT's the problem!"
When to me it seems the player doesn't give a stuff! Or how Ralph put it, they haven't trained their imagination, or cared enough to train it. Or like Moreno's 'discipline', they don't care to. A nice, solid procedure they can follow even when they don't put the care in, isn't the root problem.
While Franks solution seems to be to remove the net/break the procedure so we don't know what to roll next and have to latch onto the imagined space to know what to roll next/what procedure to do next. And if we haven't worked on the imagined space, in terms of procedure it all crashes and burns, thus giving negative feedback to people who don't invest in the imaginings.