On 2009-04-28, Moreno R. wrote:
@Alex D. : I can't know if it would work without trying it, but I don't believe so. It's very difficult to keep track of a lot of different +1s and the reason for each one, and they would wreck the dice economy. And the tactical reasons would be very difficult to reuse after a fight without breaking the suspension of disbelief ("I get a +1 now because two months ago I placed a land mine on another planet...")
Thinking about it, it's the turning into the +1 one of the problems. When we play Spione, for example, where you NEVER turn the narration into numbers or cues, we don't have this problem, and the SIS stay into focus.