anyway.



thread: 2009-04-27 : Dice & Cloud: a Symmetry

On 2009-04-29, Moreno R. wrote:

@Vincent:
I am going to quote myself from comment #24:
"Nothing of this apply to IAWA, I think. The problem with IAWA is more nuanced. IAWA do a very, very good job of creating a SIS with the oracles and character creation, so that the GM is pushed to think that he has a very "hands-off" role, letting the people build all this beatiful world together... and then when a conflict start that SIS vanish and the conflict go straight to the player's level!"



 

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