anyway.



thread: 2009-04-30 : Magical Magic

On 2009-04-30, Chris wrote:

Hi Vincent,

I think "unpredictable, yet right" fits perfectly with my experiences with roleplaying or fiction of any type in terms of being magical.

And hard coding cause and effect in the rules destroys the unpredictability.  Probably the closest thing we can get is a game that loads up symbolism with a process for interpretation.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":