thread: 2009-05-04 : Dice and Cloud, the Death Threats thread
On 2009-05-04, Ryan Stoughton wrote:
I think I just have a mental block here. Normally when I'm running games (either the old-timey handwavey or the new-timey PTA, In A Wicked Age, and so on) I'm very passionately engaged with the game, but more like a director or conductor. My input provides direction, and providing good direction (pacing, tempo) is my motive in play.
So if I'm doing this I'm the anti-director; I'm a thousand-armed stagehand. So I start describing the furniture in the tavern. But that's not what I'm supposed to be doing, right?
I think I should ask something like that question you floated:
If the GM is just having her characters do what they would do given their natures and circumstances, what is the GM's motivation in play?