thread: 2009-05-04 : Dice and Cloud, the Death Threats thread

On 2009-05-04, Vincent wrote:

Well, sure. Your NPCs can get what they want, or not; either way, you want to reveal what they want, and you want to show them doing what they do to pursue it.

In Dogs in the Vineyard, In a Wicked Age, Storming the Wizard's Tower, and any number of other games, having your NPCs pursue their wants will naturally and inevitably bring them into conflict with the PCs. This is for the simple reason that you created NPCs on purpose whose wants WOULD conflict with the PCs'. And once they've come into conflict with the PCs, of course, their getting what they want is up in the air. Up in the air at best!


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