anyway.



thread: 2009-05-04 : Dice and Cloud, the Death Threats thread

On 2009-05-04, Christian Griffen wrote:

Ok, cool.  I think I get it now.

So when you design, what makes you opt for "GM awards when fiction warrants" (high ground) versus "X happens when fiction warrants" (gun fallout)?  That is, what different things do these alternatives support?

How would the high ground rule in STWT affect the game differently if the player could just say "I have the high ground" based on the fiction rather than needing GM approval?  Is it consistency of fictional vision?  Letting the player focus on character?  More of a feeling of stepping up achievement through GM recognition?



 

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