thread: 2009-05-04 : Dice and Cloud, the Death Threats thread
On 2009-05-04, Ryan Stoughton wrote:
Right; I have no problem IAWA, because I can just have the NPCs pursue their goals passionately, without caring if I lose or win. Just caring that I'm getting in there. I know what scenes to frame: Two characters that have something to say to each other, or "Where are you right now?" tends to work.
But I don't know how to map that to say, 4e D&D. Is my motivation to get the PCs to see as much of the stuff I made as possible? If so, then what's the difference between giving extra hints so they can find the secret door and the bad nudging where the players are given a few extra healing potions before the big fight. Or should I not do either?
(I'm not trying to be obtuse; I'm just not getting it.)