anyway.



thread: 2009-05-04 : Dice and Cloud, the Death Threats thread

On 2009-05-05, Vincent wrote:

Mark: There's no particular reason for you to find it interesting. I'm talking about it because it explains why In a Wicked Age is prone to a certain sort of collapse in a certain set of groups, where other games I've designed aren't, and it's something I want to talk and write about in service to the games I'm designing now.

It's a problem in some design and some play, but if you haven't seen it in yours, it's not a problem in yours. That's fine.



 

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