On 2009-05-05, David Berg wrote:
Just to back up Vincent's assertion:
If the minute details of your game's fiction don't contribute meaningfully to your play, then even if you're a stickler, over time you're going to let those minute details fall away. Where your character's standing, what he's doing with his hands, how his eyes move when she comes around the stone fence, whether clouds pass in front of the sun or it glares down unmitigated - these things come to be like the character sheet that you leave in a binder in the drawer.
This has, in fact, been my experience playing IAWA and Shock:, despite having been "trained in imagining" as per Ralph's counterpoint.
If I had been playing IAWA in a group where every other player shared my desire to see how my character's eyes move when she comes around the stone fence, I do think it would have happened, just as Ralph describes. But without everyone bringing that priority to the table, the game's rules certainly don't encourage them to develop it.