On 2009-05-05, David Berg wrote:
Clear currency... Does that mean that when the players are building a spell to throw at the GM, some expectations have already been established about, y'know, what's roughly reasonable?
Are there some numerical or other measures to relate one parameter (say, extent of Protection) to another (say, extent of Clairsentience) in terms of reasonableness?
I'm really interested to see how your player-GM back-and-forth plays out socially... I could see the GM making his decision quietly by himself while the players await... or I could see a long back-and-forth of "but in play, this would be cool, so maybe it should be easier" etc.