thread: 2009-05-05 : Reconsidering Sim (the word)

On 2009-05-07, Vincent wrote:

Josh: Everything you say makes good sense to me, except when you bring creative agenda into it. This, for instance:

> Some people get real satisfaction in saying "The world
> doesn't know you're the hero, you need to prove it" or
> "We're not going to play nice here, we will resolutely
> follow consequence and see where it leads us" not just
> 'cause they want to be tough, but because that concreteness
> and the way it meshes with their experience is satisfying.

This is true, of course. It's true across the creative agendas. It applies to some but not all step on up play, some but not all story now play, and some but not all right to dream play.

If you say to me, "in the game I'm playing, the world doesn't know my character is a hero, I have to prove it," you've told me something interesting and concrete about your game, but not about your game's creative agenda. It could be any, equally likely; you haven't pointed toward any of them in particular.


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