anyway.



thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-07, Vincent wrote:

Roger: fantastic.

So we're playing, and you want to have that discussion, right? But now it's my character. My character's the paladin with the boxful of loot, and you're like "so you're carrying the boxful of loot past the starving beggars? To your temple? Really?"

And I don't want to have that discussion AT ALL. I'm here to play a good character presumed good; I feel that it's your responsibility to affirm my character as good, not to test or challenge or judge his goodness.

"Why do you have to do that?" I say. "Why won't you just let my character be good, why do you have to look for the bad side of every single situation and put it in my face like that? You're out of line! Let me play my character the way I imagine him, okay?"

Neither of us is right. Roleplaying can work either way. But see how we've got a serious creative difference, incompatible agendas for the game?



 

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