thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-08, Vincent wrote:

Jim, there's also "you have to roll to do what you want," like rolls to resist temptation, personality rolls of the sort that Pendragon doesn't really have textually but everybody plays Pendragon with anyway.

Sometimes they're moral, often they aren't - fear checks, for example.

The DC Heroes rule is an interesting one. It's not "heroes don't initiate killing combat," it's "here's what initiating killing combat costs you, so if you do it, you better want it pretty bad."

Earlier, Marco asked:
> Is it legitimate for the GM to use GM-Fiat to make the
> game go a certain way "for the story" in RTD?

My answer's the same: there's room for such mechanisms in all of the creative agendas. In some games, they wouldn't serve; in others, they do; it depends on how the rest of the game works.


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