thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-08, Marco wrote:

There are plenty of people who don't want to be tested in RPG-land. There are people who want to show up and experience the story without having adversity heaped upon them (a little is okay—but too much makes the game stressful).

After a hard day at work or when dealing with stuff going wrong in my life, I may want a break from a massive imaginary struggle.

That said, #1 really is a big, big gradient.

1. "this isn't a wish-fulfillment game. NOTE: If you don't have some quality thematic testing of my bad-assitude I'm gonna let you know that hoop-jumping isn't my thing either. Until you as the GM earn the right to test me with sufficient context I don't expect a lot of ham-fisted stuff ... so make sure the build up is there ... if it's there at all."

2. "This isn't a wish-fulfillment game. I am playing a bad-ass, I expect some real challenges and to lay it on the line—but I also expect the game to be real which means many will not be. If your situation is not up to giving me legitimate challenges but cannot maintain sufficient realism as well, I think we have some problems." (this guy holds putting his bad-ass ness on the line equal to organic realism and therefore does not expect a steady stream of step-on-up without a real feat of GM brilliance behind it).



This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":