thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-08, Gregor wrote:

Hey Adam

Vampire was a terrible game for the groups I was in for affirming anything or of delivering fun actual play—but we plowed away for years at it.

However, throughout all that time Barry absolutely rigidly believed in his character's Bad Ass-ness (and also his non-Evilness) and there was a huge disconnect when the GM tried to subvert that or when the other players would ask if his character was in any way up for debate.

Barry didn't want us to question his character—he knew who his character was. He didn't want to question the character himself—he knew where he was going. He liked to win, sure, but he didn't want his character to "win" above everything else (in the end he let his character die in a totally bullshit GM-rigged fight to the death). The GM didn't get it when he was making sure Barry couldn't win. Barry didn't care, as long as he was playing his character. So, the one thing that he got out of all that gaming was being the character.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":