thread: 2009-04-30 : Magical Magic
On 2009-05-11, Callan wrote:
I'd be inclined to say at a game procedural level, to get a magical feeling the person describing the magic, even though they may indicate some reasoning or identifiable causality to it, does not know how it works - ie, they grope for something they do not fully grasp themselves, then use that in play.
It ceases to be 'magical' when the other person starts telling you anything about it as if they know for sure. It must always be kept in a 'I'm not really sure myself' state. Ie, even after the campaign ends, no one will really be able to say the 'get it' when it comes to magic.
Just an idea for what to procedurally do.