anyway.



thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-11, Vincent wrote:

Adam: I think you're fine. I think that challenges in right to dream play are a whole issue all of their own, with lots and lots of people working hard on all sides of it for the past 20 years and ongoing. How do you make the players feel challenged, yet reliably win? How do you give your players the "I told you so" they want, when challenging them means they might not get it and not challenging them means it's not even a thing?

(Contrast step on up or story now: How do you make the players feel challenged? By really challenging them. How do you make them reliably win? You don't.)

The right to dream includes lots, lots more than just badass wish-fulfillment, of course. Badass wish-fulfillment is one of its popular genres, but it's only one of many.



 

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