anyway.



thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-12, Vincent wrote:

In badass wish-fulfillment roleplaying, badass isn't just a character trait, it's your character's function in the narrative. It's the point of play.

Right to dream play doesn't mean "take a character trait and hold it sacrosanct," it means "take a function in the narrative and hold it sacrosanct." (Or else "take a particular narrative and hold it sacrosanct," that's common too.)

"My character is het and don't mess with that" doesn't point to any of the creative agendas over any other. You can play an affirmed het character in story now, step on up AND right to dream. What IS right to dream play, though, is romance wish-fulfillment.

Josh, don't let Marco and John and Graham distract you, they have a long history of not believing in right to dream play. I'm going to repeat myself (via copy-paste):

This goes to an important longstanding problem in explaining the Big Model: people who've really experienced only one creative agenda look to find the full diversity of creative agendas within their own experience. They find no serious incompatibilites THERE, of course, so they conclude that the creative agendas aren't seriously incompatible.

Look instead to how you play vs how people play whom you would hate to play with. THAT'S where you find creative agenda differences.



 

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