anyway.



thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-12, Moreno R. wrote:

Hi Vincent!

I am going to link this thread to the italian Narrattiva forum, I hope it will help to clear some confusion about RtD play there, too.

But (as yourself said upthread) I have often observed that actual play experience has to precede gaming theory, for that theory to be understood. In your opinion, if I wanted to give advice to people about the games that better show (or help achieve, or provoke) "Right to Dream" play, which titles should I cite?

Another question tied to an observation: one of the most well-loved RtD games is Pendragon, where the characters convictions are tested many times. The characters can fall in temptation, can sin, can betray everything Camelot stand for. But this is shown as a form of "failure" of the characters. It's at the PLAYER level that "what does it mean to be chivalrous, brave, good, etc." is never challenged by the game. So Pendragon is inside Ron's definition of RtD as "celebration" (of Arturian literature) but it's inside yours only if what you said about the character's conviction is applied to the player, instead. It's a difference between the two descriptions or you really meant to talk about the player's convictions, too?



 

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