thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-12, Josh W wrote:

Ooh thought up another juicy question:

What is non-sim right to dream play like? You know, without the strong chains of internal fiction causality, but still keeping player-pre-defined narrative intact?


This makes...
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if you're human, not a spambot, type "human":