thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-12, Vincent wrote:

Josh: Well back in the rgfa days, sim was held opposed to dramatism, which included all kinds of genre-emulation causality. Mook rules, for instance, aren't rgfa-sim. So if your badass wish-fulfillment game includes mook rules, there's some non-sim right to dream right there. Same with, like, getting +2 because your character's girlfriend is in danger, or getting a hit point bonus for throwing away your armor.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":