thread: 2009-05-13 : Now where WAS I...
On 2009-05-14, Vincent wrote:
Weeks: What I'm getting at is delayed gratification, intermittent and unpredictable rewards - Pavlov stuff.
Significantly, delayed gratification, intermittent rewards, and unpredictable rewards - they're all counter to fairness, counter to "you get what you pay for." "You get what you pay for" has been driving indie rpg design for a little while now and I'm clearly seeing places where it doesn't give me what I want. As a designer and as a player both.