anyway.



thread: 2009-05-13 : Now where WAS I...

On 2009-05-14, Moreno R. wrote:

I see a big difference in the two cases in comment #31. Weeks stated it in comment #33, but it seems doesn't see it's significance. But for the way I play and I like to play, it's really a big, big deal: in one case, I am not the player who narrated (or added in some way to the SIS) the fact that I later used.

In one case, I am playing alone, narrating alone what serve my own objectives.

In the other case, I am building on what another player contributed. (and, I think, he will build on what I contributed), our narration mesh, creating something much bigger and better, because is common for the entire group, not a simple sum of separated narrations. And THIS is role-playing for me.  If I have to put my character's girlfriend in danger myself to get that +3, it's not fun (It's another form of the Czege principle, I think).

It's for this reason that I love Spione, where this is mandated, and prefer other games where it's encouraged (Annalise, Trollbabe, DitV, etc.) to games where it's not (the one example I always think up is Contenders, but I don't want to single it out, it's something common to many games: it's only that Contenders is the game that made me realize this about what I want from rpgd)

Ralph, if that arrow was described not like "from the fiction to the cues" but "from the fiction CREATED BY THE OTHER PLAYERS (or by the same player, but some time before)" to the cues, you would see a difference from an arrow that started instead from that one player's cue, went to the fiction, and then got back in a single movement?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":