thread: 2009-05-13 : Now where WAS I...
On 2009-05-14, Weeks wrote:
I'm thinking a lot about Universalis play in this discussion.
Throwing down "fast engines" as a trait on one of my components right as a complication starts—for the primary purpose of getting an extra die is entirely appropriate. I'd even say it's the source of the magic behind the game. Throwing down "fast engines x10" for ten dice sucks and will be challenged. But drawing a die from a trait held by an opposing component is virtually always met with more appreciation around the table. And it feels better internally—less cheesy or something, to draw dice from traits that were previously established. Or at least to establish traits that refer materially to the recent narration.