anyway.



thread: 2009-05-07 : Explaining the Right to Dream

On 2009-05-15, Moreno R. wrote:

Hi Alex!

See my own comment #123, above.

In Forge Theory, "exploration" can be divided in (1) Characters (2) setting, (3) situation, (4) system and (5) color, and "right to dream" gaming can be about any combination of these (just to name some example, Pendragon it's usually considered a game that help playing RtD-Setting, while CoC help RtD-Situation).

In that comment above I was clumsily asking Vincent if the kind of play he is talking about here was only RtD-Characters or not, and my take on his answers (#125) was that he used characters only as an example. And this is confirmed by comment #131 above.



 

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