thread: 2009-05-04 : Dice and Cloud, the Death Threats thread

On 2009-05-18, Vincent wrote:

Hey Sean.

Most roleplaying games have rules - concrete rules in the text, I mean - of both sorts, pervasive throughout their whole designs. Burning Wheel surely does!

What I'm concerned about are the games that don't, the games missing rules that refer materially to the fiction. In a Wicked Age is an example - there's a key place in the game's design, right smack-center in its resolution rules, where a rightward-pointing arrow would make it a more solid game.


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