anyway.



thread: 2009-05-29 : Live on the internet: Clyde and Me

On 2009-06-08, Josh W wrote:

Very interesting! Didn't get to hear the cast (any recordings?), but I recognise something of my own experience in what you say about discussions before play:

Do I know what I like? More now than ever before, but I'm often surprised. Can I say what I like to other people so they understand it? Totally depends.

The thing is that "discussion about what kind of game we like" seems to be made of two things; examples and commentary. Sometimes you can't think of examples, other times you can't express the commentary. I wonder if there are ways to make that creation of examples and commentary into a game itself, or even into the beginning of the game. The commentary would be assisted by signalling mechanics, as well as direct text advice. Creating situations that work as examples is a little more tricky, although I can't help wondering if the principles we are creating about creative agenda and mechanical approach could be used to pick scenarios that scope out the differences. Maybe not all of them, but enough to set the dials right on the game in question and/or set people off in the direction of at least a few of the games they'd like.



 

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