anyway.



thread: 2009-06-07 : Concrete Examples of Arrows

On 2009-06-08, Vincent wrote:

Simon: you are indeed.

Callan: I presume that "the active player declares their tactical move" means that they say what their character does, and what they say their character does is something that counts as a tactical move? Like "my guy throws a big rock at its head," for instance? If so:
Fictional cause: a character does something that counts as a tactical move.
Real-world effect: players discuss the move (optionally) and set a number, then subtract it from another number.

Now about your comments on Grey Ranks, Burning Wheel and Sorcerer. The Burning Wheel example is really great, I think. It's clear that the relationship in the game between the players and the GM is such that the GM is to bring grief upon the players within bounds, and that the players set the bounds implicitly by their characters' actions. I dig that.

The Sorcerer example's "as long as the GM agrees" is an expression of a similar thing: it's not the GM's decision, but the GM is to exercise judgment and oversight.

For both of them: don't think of the GM's authority, think of the GM's responsibilities. The GM does a job for the group, and answers to the group for how well he's doing it.

I have more to say about the Grey Ranks example but just confirm for me that you get what I'm saying so far?



 

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