anyway.



thread: 2009-06-08 : Restating: Fictional Causes and Realization

On 2009-06-09, Moreno R. wrote:

Ralph, what you describe, in my experience happen only AFTER the SIS is established as something worth imagining in detail.

Humans are very efficent creatures: we don't waste efforts without some sort of reward. So, even people who love imagining things don' imagine stories and SISs about a game of Risiko, or Monopoly, because there is no point, no reward. But we still can "role-plsy" (act) the various moves of the games, because THAT is fun ("I will crush your troops in Asia, general Green. Hear my tank rolls and weep!"), even with no SIS whatsoever.

When a game work even without buinding a detailed SIS, people will not imagine a detailed SIS, because they don't need to. At least, is what I do when I play: I don't imagine things for myself, in a sort f dreamy "otherworld" where I live in that moment. I imagine what I need for the game.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":