thread: 2009-06-07 : Concrete Examples of Arrows
On 2009-06-09, Vincent wrote:
Callan, about your own example: Sure, it's real people who have to decide whether what you're character's doing counts as a tactical action.
It might be that you get to just decide yourself, like this: "My guy stops and stands with his head tilted, remembering how his grandmother used to push pigs up a ladder. What a chore. That's my tactical move."
The rest of us: "that's your tactical move? Okay, weird. Zero."
It might be that you don't get to just decide, but we all have a hand in deciding, like this: "My guy stops and stands with his head tilted, remembering how his grandmother used to push pigs up a ladder. What a chore. That's my tactical move."
The rest of us: "yeah, no it isn't. Is that what your guy's doing? Because that counts as a pass."
Or else: "My guy picks up a great big rock and smashes the monster's head with it. But that's not my tactical move, it's just what I do."
The rest of us: "yeah, sorry, that's OBVIOUSLY your tactical move. 30? 30."
Either way, yes, real people deciding what counts.
I think it's important for your game design which way it works, but I don't think it's important to my point. My point is: if you don't say what your character does, nobody has any way of assigning a number.
You: "I make my tactical move. Assign me a high number."
Us: "What? Um, we'll see. What does your character do?"
You: "Whatever. I want at least a 30."
Us: ???
(As people, we COULD say "okay, 30," if we wanted to. But we'd be defying your rules as written to do so.)