thread: 2009-06-08 : Restating: Fictional Causes and Realization
On 2009-06-09, Vincent wrote:
Ralph: Of course that's not what it boils down to.
It boils down to, in your terms, "how can we design games that get to 20% shared imagination, instead of settling for 10%?"
If your answer's "why bother," that's fine with me; I encourage you to not bother if you don't wanna.