anyway.



thread: 2009-06-08 : Restating: Fictional Causes and Realization

On 2009-06-09, Vincent wrote:

Ralph: Of course that's not what it boils down to.

It boils down to, in your terms, "how can we design games that get to 20% shared imagination, instead of settling for 10%?"

If your answer's "why bother," that's fine with me; I encourage you to not bother if you don't wanna.



 

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