thread: 2009-06-08 : Restating: Fictional Causes and Realization

On 2009-06-09, Christian Griffen wrote:

In some ways, it also seems like a "show, don't tell" kind of thing.  "My character persuades yours" is exposition; but the meat of a story is in actual scenes.  And if we're going to have those, we need to show the "how" of it all.

So sometimes, players (me included) can slip too much into exposition mode, if the game doesn't remind them to play things out.


This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":