anyway.



thread: 2005-06-16 : Craft and Innovation

On 2005-06-16, Ben Lehman wrote:

No, no, it's even worse than that.

A game, after the initial design inspiration, takes about a year of development to get into a saleable shape.  The games that people are working on right now (The IGC games for this year, say, or Keith's new project) have metabolized MLWM.  None of the new games selling at GenCon this year (caveat: that I am familiar with) have any MLWM elements in them, with the exception of the Mountain Witch, which I will note only has a tiny bit of influence (end-game) and none of the big stuff (the mathematics between the stats, the psychological effect of creating a Master together, all the stuff that Michael Miller talks about and sounds really smart and goes right over my head.)



(Also, we have already established that TMW is the 2nd coming of Christ, and thus gets to be outside of time if it wants to be.)



This time next year, we'll see all these designs that look like Dogs and PTA, but none of them will be published yet, unless they were rushed.  Finished projects that look like them are slated for 2007 GenCon at the earliest.  2008 for games that come out this year, and also for Nine Worlds, because it is harder to digest.



Which is okay, really.  Maybe it is just because I am a youngin', but we have time to do this, and we have time to do it right, barring any huge disasters.



yrs—


—Ben




 

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