anyway.



thread: 2009-06-09 : Adequacy, Cause and Effect

On 2009-06-09, Christian Griffen wrote:

So most of the time we're chat playing, there are no straight-mechanical things involved.  But we're also playing on a particular site that has a dice roller, and characters have three stats (mind, magic, body).  The only existing rule is that when you're fighting, you roll, and if you get your stat or go over, you hit.  But that's it.  It doesn't say what the consequence of a hit is.  It doesn't give you degrees of success.  It doesn't even say that a hit has to do damage. In fact, "you hit" is the only result you get from this rule.

That actually allows people to rely on the fiction for consequences.  When it comes to the effect of a hit, it's all about how you attacked and what the fictional circumstances are.  Some people take the roll into account—most of them will take a stronger hit if someone rolls a 20.  But I've seen people shrug those off, too.  So it's mostly about the fiction, just with some fun unpredictability, vague guidance, and less of the "should I take this hit or not" pressure.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":