thread: 2009-06-09 : Adequacy, Cause and Effect

On 2009-06-10, John Jenskot wrote:


I???m glad I read this thread.

This is indeed how MonkeyDome works.

Along with removing real world effects, this method (in MonkeyDome) also deals away with fictional success or failure. Resolutions instead deals with tone, in fiction effects, and lessons to be later reincorporated (taking things less seriously if you are too grim or growing up if you are too zany).

I find Dread (Jenga) especially inspiring when approaching resolution this way.

I agree with Callan that similar methods can lead to ???be creative now??? issues. We addressed many of these concerns with how scenes, situation, and tensions are framed and rules for passing ???focus??? between players and GM and vice versa. I see most problems as opportunities. Rules for passing and assigning focus was this opportunity and it???s pretty neat in play. And if you don???t feel inspired to react to a specific element in the fiction, you can use focus to make the GM give you more till you have something you feel comfortable reacting to.



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