anyway.



thread: 2009-06-09 : Adequacy, Cause and Effect

On 2009-06-10, Christian Griffen wrote:

I was thinking of PTA, too!  Of course, we just had a really great session of it Sunday, so it's fresh on my mind.

For me, the actual resolution in PTA is probably the least influential part of its mechanics.  The implications that a screen presence of 1, 2 or 3 has for how we play out the whole episode (with spotlighting, setting scenes, supporting other characters' issues, etc.) has a much bigger impact on our game than the fact that it changes the number of cards drawn in a conflict.  In fact, where in other games the conflicts are often the high points, my favorite moments in our game weren't when we engaged the cards, but when the other parts of the system—issues, screen presence, camera work, etc.—worked together with our character interactions to create some really great moments and dynamics.



 

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