thread: 2009-06-09 : Adequacy, Cause and Effect

On 2009-06-10, Raven Daegmorgan wrote:

ORX works this way, I think. I'm not really clear on what "real-world effect" encompasses.

Anyways, there's a mechanical effect in terms of available resources, but the fictional content and meaning of the roll is entirely up to the players at the table with some structure provided by the dice chosen and the result of the conflict roll (which is succeed/fail, and I don't think is any different than grim/slapstick(?)).


This makes...
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