thread: 2009-06-09 : Adequacy, Cause and Effect

On 2009-06-15, Vincent wrote:

Adams: That's how it seems to me too. Especially, abilities like flying and breathing under water are usually fiction-only in games. I can't think of a game where your character's being able to breathe underwater means anything mechanical, only that your character can go fictionally under water and breathe there. (I suppose they do in freeform-trait games like Dogs: "I can breathe underwater 2d4.")

It's not that now it has only fictional effects, it's that now it has very limited effects, fictional and mechanical both.

Seems to me. I've played 4E less than twice.


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