thread: 2005-06-16 : Craft and Innovation
On 2005-06-16, Ben Lehman wrote:
Jason—Hmm... I agree that it totally has to be done, but not for the same reasons at all. Being with a big company doesn't shorten a natural development cycle (look at the 3-year gap between D&D 3 and D&D 3.5) but there are plenty of other good reasons to do it, mainly wide distribution.
The reason why *some* (key here: SOME) companies have much shorter development cycles has more to do with the fact that they cut out big, important chunks of production, like playtest, consideration, and editing.
yrs—
—Ben