anyway.



thread: 2005-06-16 : Craft and Innovation

On 2005-06-16, Ben Lehman wrote:

Jason—

Hmm... I agree that it totally has to be done, but not for the same reasons at all.  Being with a big company doesn't shorten a natural development cycle (look at the 3-year gap between D&D 3 and D&D 3.5) but there are plenty of other good reasons to do it, mainly wide distribution.



The reason why *some* (key here: SOME) companies have much shorter development cycles has more to do with the fact that they cut out big, important chunks of production, like playtest, consideration, and editing.



yrs—


—Ben




 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":