anyway.



thread: 2009-06-15 : GM Agenda

On 2009-06-15, John Harper wrote:

Sure!

So, we were talking about IIEE in the other thread. And I said this about how it works in my game:

Player: Say what action your character undertakes. If no one interrupts you, then say how the character accomplishes the action. (if your character is in danger during any of this, mark Danger on your sheet)

GM: Listen to the player saying what action the character undertakes. Does that action match anything on the list of tests? If it does, interrupt them and say what trait they need to test.

So it's like Poison'd. The player says the fictional action, and the GM listens and prompts until there's a concrete thing that calls for a roll.

So then Vincent said:

In your game, what's the GM's agenda? Most importantly, when she calls for a player to roll, does it contribute to, or compete with, her interests in the game? If the former, you're good. If the latter, problematic.

So, yes. Now we're caught up. We know that in my game, the GM calls for rolls and we know that calling for rolls should contribute to the GM's interest in the game. Next I'll say what the GM agenda is for my game and then we'll see.



 

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