On 2009-06-16, Moreno R. wrote:
Great! You have finally identified why I don't get good results with some games, but you have called me "lazy". It's not nice! Why could not we use something like "effort-conscious" or "economic players" instead?
About IAWA: yes, that was what happened (and, as a lot old-time gamers, our group is _very_ lazy with descriptions or narrations, if not done in character), the conflicts were a lot less detailed than the rest of play. But there was something more: maybe because the conflict was not very tied to the fictional level, it often went to the player's level (I sometime joke about PTA being the game that can create friendships, and IAWA being the game that can ruin them... :-)